Mood Emot 2022 Nov; 20(3): 43-51   https://doi.org/10.35986/me.2022.20.3.43
Difference in Cognitive Performance in Virtual Reality–Assisted Mental Health Promotion Program According to Groups Clustered Based on Mental Health
Hyun-Ju Lim, MS1,2 , Kyungwon Kim, MD, PhD2 , Eunsoo Moon, MD, PhD2,3 , Du-Ri Kim, MS4 , Jong-Hwan Park, PhD4 , Myung-Jun Shin, MD, PhD5 , Yean-Hwa Lee, MS6
1Department of Psychology, Gyeongsang National University, Jinju, 2Department of Psychiatry and Biomedical Research Institute, Pusan National University Hospital, Busan, 3Department of Psychiatry, Pusan National University School of Medicine, Yangsan, 4Health Convergence Medicine Laboratory, Biomedical Research Institute, Pusan National University Hospital, 5Department of Rehabilitation Medicine, School of Medicine, Pusan National University Hospital, 6SY Inotech, Busan, Korea
Correspondence to: Eunsoo Moon, MD, PhD
Department of Psychiatry and Biomedical Research Institute, Pusan National University Hospital, Pusan National University School of Medicine, 179 Gudeok-ro, Seo-gu, Busan 49241, Korea
TEL +82-51-240-7303 FAX +82-51-248-3648 E-mail esmun@hanmail.net ORCID https://orcid.org/0000-0002-8863-3413
Received: October 26, 2022; Accepted: November 11, 2022; Published online: November 30, 2022.
© Korean Society for Affective Disorders. All rights reserved.

This is an Open Access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/4.0/) which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.
Abstract
Background: Several studies support the effectiveness and tolerability of virtual reality (VR) interventions in the psychiatric field. This study aimed to examine changes of cognitive performance in VR-assisted mental health promotion programs and to investigate the difference in performance according to clinical characteristics.
Methods: Thirty subjects aged >55 years participated in the study. The clinical characteristics of depression, anxiety, perceived stress, quality of life, and cognition were assessed. Cognitive performance in VR-assisted mental health promotion programs was compared between the clusters classified by clinical characteristics.
Results: Cluster analysis classified the subjects into three groups. In Cluster 1, the Module 3 training score was significantly different before and after VR performance. In Cluster 2, significant differences were observed in the Module 1 training score, the Module 2 training score, the Module 2 defense failure score, and the Module 3 training score. In Cluster 3, a significant difference was observed in the Module 3 training score.
Conclusion: The results of this study suggest that VR performance might differ according to clinical characteristics. A cognitive training strategy using VR has to be differentially established depending on the characteristics of the community population.
Keywords: Virtual reality; Mental health; Depression; Anxiety; Cognition


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